A rules-driven AI Game Master
What Should an AI Game Master Control?
The player chooses hero intent and decisions. Rules and dice resolve moves, open uncertainty, and consequences. The campaign keeps state, map, journal, memory, and continuity. The AI carries the fiction through world response and narration within those results.
A clear boundary keeps play trustworthy
A useful Game Master can make the world answer back without taking the hero away from the player or deciding what the rules have left open.
- The player chooses
- Hero intent and decisions.
- Rules and dice resolve
- Moves, open uncertainty, and consequences.
- The campaign keeps
- State, map, journal, memory, and continuity.
- The AI carries the fiction
- World response and narration within those results.
Why the boundary matters
A choice has weight when its outcome is not written to please the player. Rules and dice make uncertainty visible, and the campaign record makes what follows matter after the scene ends.
A session is run, not generated
Table for One uses that division to run a solo session: the AI responds to the fiction, while play remains answerable to the player, the rules, and the record that continues into the next session.
Continue
See the boundary in a captured turn, then join the waitlist when you want the supplement at your table.