Solo tabletop roleplaying
What Is a Solo RPG?
A solo RPG is tabletop roleplaying for one player. You choose what your character does while rules, dice, and prompts answer uncertain questions and make the consequences matter.
The essentials at the table
Solo play starts with a small set of tools that make an imagined situation answer back. They orient a session without asking you to learn the whole loop at once.
- A player character
- One hero whose choices set the direction.
- An uncertain situation
- A question, danger, or opportunity that cannot be settled by preference alone.
- Procedures and oracles
- Rules, dice, or prompts that resolve uncertainty and introduce meaningful turns.
- A durable record
- Notes, state, or a journal that carry consequences into the next scene.
Why someone may play alone
You can explore a character at your own pace, try a ruleset between group sessions, or make a campaign whenever you have time. The point is not to write a story with a guaranteed ending; it is to make choices and discover what follows.
Where to begin
Begin with one situation your character must answer. The practical guide shows how a choice moves through mechanics into a consequence you can carry forward.
Continue
Once the format makes sense, follow the practical loop or see where an AI Game Master belongs.