A field guide to the setting
Explore Tír na Scáth
Tír na Scáth is a grim Gaelic frontier where a scattered people hold the narrow ground between the dark and the manageable.
What keeps returning
- Shadow-steel is drawn from veins near the veil, and deeper cuts do not always return everyone who entered.
- The settled live behind walls and granaries; the exposed hold open ground with a fence and a prayer.
- The sea remains a founding wound, and the drowned Old World still shapes what people fear may be coming.
Three places to begin
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01 · the Core; the walled, settled heartland
An Croílár
An Croílár is the fixed centre: walled towns, granaried granges, and roads built by people who meant to stay.
Explore An Croílár -
02 · the Great Shore
Cladach Mór
The windward shore is a chain of headlands and cliffs whose changing faces are read as records of what the water has taken.
Explore Cladach Mór -
03 · the Mountain of Shadow
Sliabh an Scáil
The mist-wrapped inner spine holds shadow-steel veins where An Saol and An Tairseach draw closest together.
Explore Sliabh an Scáil
Continue
Start with the setting-wide field guide, then see how a Table for One session keeps the world answerable to play.