A field guide to the setting
Explore Tír na Scáth
Tír na Scáth is a grim Gaelic frontier where scattered people hold narrow ground above the realm below.

What keeps returning
- Shadow-steel is drawn from deep seams. A mine tally sometimes returns a smaller number than the row of waiting bodies.
- The settled live behind walls and granaries; the exposed hold open ground with a fence and a prayer.
- The sea remains a founding wound, and the drowned Old World still shapes what people fear may be coming.
Three places to begin
01 · the Core; the walled, settled heartland
An Croílár
Walls, granaries, joined roads, and watches worked in shifts distinguish An Croílár from the fenced túatha outside.
Explore An Croílár02 · the Great Shore
Cladach Mór
Water has undercut every headland. Stacks stand where headlands once joined the shore.
Explore Cladach Mór03 · the Mountain of Shadow
Sliabh an Scáil
The mist-wrapped inner spine holds shadow-steel veins where An Saol and An Tairseach draw closest together.
Explore Sliabh an Scáil
Continue
Start with the setting-wide field guide, then see how a Table for One session keeps the world answerable to play.