A field guide to the setting

Explore Tír na Scáth

Tír na Scáth is a grim Gaelic frontier where scattered people hold narrow ground above the realm below.

An illustrated field map of Tír na Scáth, showing its mountain spine, coasts, forests, rivers, and islands.
Tír na ScáthThe Land of ShadowA field map of the whole frontier. Published atlas leaves begin with the settled heartland, windward coast, and shadow-steel mountain.

What keeps returning

  • Shadow-steel is drawn from deep seams. A mine tally sometimes returns a smaller number than the row of waiting bodies.
  • The settled live behind walls and granaries; the exposed hold open ground with a fence and a prayer.
  • The sea remains a founding wound, and the drowned Old World still shapes what people fear may be coming.

Three places to begin

  1. 01 · the Core; the walled, settled heartland

    An Croílár

    Walls, granaries, joined roads, and watches worked in shifts distinguish An Croílár from the fenced túatha outside.

    Explore An Croílár
  2. 02 · the Great Shore

    Cladach Mór

    Water has undercut every headland. Stacks stand where headlands once joined the shore.

    Explore Cladach Mór
  3. 03 · the Mountain of Shadow

    Sliabh an Scáil

    The mist-wrapped inner spine holds shadow-steel veins where An Saol and An Tairseach draw closest together.

    Explore Sliabh an Scáil

Continue

Start with the setting-wide field guide, then see how a Table for One session keeps the world answerable to play.